Skip to content

Procedural Content Generation

Text, Narrative & Design

Open Source

  • AP

    Agentic PCG Discovered by AI

    2026

    An LLM agent system that uses structured tool calling to optimize and edit game levels through iterative evaluation. It supports multiple classic game domains including Zelda, Sokoban, Lode Runner, and Super Mario Bros.

    agent level-generation llm pcg

    GitHub

  • AU

    AutoUE Discovered by AI

    2026

    An end-to-end multi-agent system that automatically generates complete, playable 3D games in Unreal Engine from natural language descriptions. It coordinates specialized agents for asset creation, scene construction, gameplay code synthesis, and automated play-testing while addressing LLM hallucinations through retrieval-augmented generation.

    game-generation multi-agent pcg unreal-engine

    GitHub · arXiv

  • HD

    High Dimensional Procedural Content Generation Discovered by AI

    2026

    Introduces High-Dimensional Procedural Content Generation (HDPCG), a framework that elevates non-geometric gameplay dimensions, such as gravity inversion, parallel-world switching, and temporal dynamics, to first-class coordinates of a joint state space.

    hdpcg level-generation pcg

    arXiv · Paper

  • LL

    Learning Local Constraints for Reinforcement-Learned Content Generators Discovered by AI

    2026

    A framework that combines constraint-based generators like Wave Function Collapse with reinforcement learning to guarantee both local visual satisfaction and global playability in procedurally generated game levels.

    pcg pcgrl reinforcement-learning wfc

    arXiv

  • ML

    Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representation Discovered by AI

    2026

    A language-conditioned multi-game level generator that enables cross-game level blending and generation from natural language descriptions using CLIP and VQ-VAE.

    level-generation multi-game pcg text-to-level

    GitHub · arXiv

  • PC

    Procedural Content Metageneration via Program Search and Continual Abstraction Discovery Discovered by AI

    2026

    Proposes a method to evolve complete Python-based level generators using Large Language Models (LLMs) through program search and Continual Abstraction Discovery (CAD), which extracts reusable primitives from high-fitness programs.

    llm pcg program-search

    arXiv

  • AD

    A Database-Driven Framework for 3D Level Generation with LLMs Discovered by AI

    2025

    Presents a multi-phase pipeline for 3D game level generation that utilizes LLMs to construct reusable databases of architectural components and gameplay mechanics, combined with constraint-based optimization to ensure spatial coherence and navigability.

    3d-level level-generation llm pcg

    arXiv · Paper

  • BA

    BesiegeField: Agentic Design of Compositional Machines Discovered by AI

    2025

    An interactive physics-based sandbox and benchmark built on the game Besiege, designed to evaluate and train LLM agents in compositional machine design, assembly, and iterative optimization.

    benchmark llm pcg physics

    Project · GitHub · arXiv · Paper

  • BU

    BuildingBlock Discovered by AI

    2025

    A hybrid 3D building generation framework that integrates generative models, procedural content generation (PCG), and large language models (LLMs) to produce diverse, structured, and hierarchically coherent buildings.

    3d-generation llm pcg

    GitHub · arXiv · Paper

  • EL

    Evolutionary Level Repair Discovered by AI

    2025

    A search-based framework using evolutionary and quality-diversity algorithms to automatically repair non-functional game levels, ensuring playability and reachability while retaining designer intent.

    evolutionary-algorithm level-repair pcg playability

    arXiv · Paper

  • IL

    IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation Discovered by AI

    2025

    An instruction-based procedural content generation framework via reinforcement learning that incorporates natural language instructions to guide level generation.

    language-instructed pcg pcgrl reinforcement-learning

    GitHub · arXiv

  • MA

    MarioDiffusion Discovered by AI

    2025

    A text-to-level generation framework using diffusion models and various text encoders to generate playable tile-based game levels for Super Mario Bros from descriptive captions.

    diffusion level-generation pcg

    GitHub · arXiv · Paper

  • PC

    PCGRLLM Discovered by AI

    2025

    A framework that leverages Large Language Models (LLMs) to automatically design and iteratively refine reward functions for reinforcement learning agents tasked with procedural level generation.

    llm pcg pcgrl reinforcement-learning

    arXiv · Paper

  • TP

    The Procedural Content Generation Benchmark Discovered by AI

    2025

    An open-source benchmark and evaluation framework designed to test and compare procedural content generation (PCG) algorithms across 12 diverse game-related problems, including level generation and rule-set creation.

    benchmark evaluation level-generation pcg

    GitHub · arXiv

  • UN

    UnrealLLM Discovered by AI

    2025

    A multi-agent framework that connects natural language descriptions with Unreal Engine 5's Procedural Content Generation (PCG) system. It translates text into executable PCG blueprints and utilizes a spline-based control mechanism for geometric arrangement.

    3d-scene llm pcg unreal-engine

    GitHub · Paper

  • VG

    Video Game Level Design as a Multi-Agent Reinforcement Learning Problem Discovered by AI

    2025

    A multi-agent reinforcement learning framework for procedural level generation (PCGRL) that addresses the computational bottlenecks of single-agent generators by allowing multiple agents to collaboratively design levels.

    level-generation marl pcg pcgrl

    arXiv

  • WO

    Word2Minecraft Discovered by AI

    2025

    A system leveraging large language models to generate playable 3D game levels in Minecraft based on structured narrative stories, mapping story elements to gameplay challenges.

    level-generation llm minecraft pcg

    GitHub · arXiv

  • ZS

    Zero-shot 3D Map Generation with LLM Agents Discovered by AI

    2025

    A training-free dual-agent architecture that leverages LLM agents for zero-shot PCG parameter configuration. It uses an Orchestrator, an Actor (creative generator), and a Critic (quality evaluator) to bridge the semantic gap between abstract user instructions and complex, opaque PCG parameters.

    3d-map llm-agents parameter-tuning pcg

    GitHub · arXiv

  • 3B

    3D Building Generation in Minecraft via Large Language Models Discovered by AI

    2024

    A framework that leverages Large Language Models to procedurally generate complex 3D buildings in Minecraft from natural language prompts, utilizing an intermediate representation and a repair mechanism.

    3d-generation llm minecraft pcg

    GitHub · arXiv · Paper

  • CL

    ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generation Discovered by AI

    2024

    A framework that leverages large language models to automatically design and optimize reward functions for reinforcement learning-based procedural content generation.

    llm pcg pcgrl reward-design

    GitHub · arXiv

  • CG

    Consistent Game Content Creation via Function Calling for Large Language Models Discovered by AI

    2024

    A framework that leverages LLM function calling to ensure structural consistency and adherence to design constraints when procedurally generating game levels and content.

    function-calling level-generation llm pcg

    GitHub · Paper

  • DP

    DI-PCG Discovered by AI

    2024

    A diffusion-based inverse procedural content generation framework that automatically finds optimal parameters for 3D procedural generators to match target shapes or conditions.

    3d-asset diffusion pcg

    GitHub · arXiv · Paper

  • DA

    DreamGarden: A Designer Assistant for Growing Games from a Single Prompt Discovered by AI

    2024

    An LLM-driven planning and design assistant for Unreal Engine that recursively refines high-level user prompts into actionable design plans and task sequences to grow diverse game environments.

    game-design llm pcg unreal-engine

    arXiv

  • GG

    Game Generation via Large Language Models Discovered by AI

    2024

    An LLM-based framework that simultaneously generates both game rules and levels using Video Game Description Language (VGDL), expanding procedural content generation to complete game design.

    game-design llm pcg vgdl

    GitHub · arXiv · Paper

  • PE

    PCG Extended Toolkit Discovered by AI

    2024

    An open-source plugin for Unreal Engine's Procedural Content Generation (PCG) framework, adding advanced graph theory, pathfinding, spatial operations, and asset management tools.

    graph-theory pcg plugin unreal-engine

    GitHub

  • PC

    Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration Discovered by AI

    2024

    A comprehensive survey of procedural content generation (PCG) in games, focusing on recent deep learning advances and the integration of Large Language Models (LLMs). It analyzes how LLMs are disrupting traditional PCG pipelines and enabling more sophisticated, controllable, and interactive game content creation.

    deep-learning llm pcg survey

    arXiv

  • PC

    Procedural Content Generation via Generative Artificial Intelligence Discovered by AI

    2024

    A comprehensive survey examining how modern generative AI techniques including diffusion, LLMs, and GANs are applied to procedural content generation for game terrains, dungeons, items, and levels.

    generative-ai level-generation pcg survey

    arXiv · Paper

  • WO

    Word2World Discovered by AI

    2024

    An LLM-based procedural content generation system that designs playable 2D game worlds and narratives directly from stories without task-specific fine-tuning.

    level-generation llm pcg

    GitHub · arXiv · Paper

  • G4

    Godot 4 Procedural Generation Discovered by AI

    2023

    A collection of procedural content generation (PCG) algorithms and interactive demos implemented for the Godot 4 game engine. It includes implementations of popular techniques like Random Walker (as seen in Spelunky), cellular automata, and shader-based world map generation with biomes and rivers.

    algorithms godot level-generation pcg

    GitHub

  • LG

    Level Generation Through Large Language Models Discovered by AI

    2023

    A research project exploring the capability of Large Language Models to generate functional, playable Sokoban game levels by training on textual representations of level layouts.

    level-generation llm pcg sokoban

    GitHub · arXiv · Paper

  • MA

    MarioGPT Discovered by AI

    2023

    An open-source text-to-level generation model that uses a fine-tuned GPT-2 architecture to generate Super Mario Bros levels from natural language descriptions and control parameters.

    gpt-2 level-generation llm pcg

    GitHub · arXiv · Paper

  • RE

    RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games Discovered by AI

    2023

    Presents RaidEnv, a reinforcement learning environment designed for automated content balancing and difficulty adjustment in boss raid games, reducing manual labor for game designers.

    content-balancing pcg reinforcement-learning

    GitHub · arXiv

  • RE

    Reconstructing Existing Levels through Level Inpainting Discovered by AI

    2023

    A procedural content generation framework that introduces level inpainting to reconstruct and extend video game levels. It adapts autoencoder and generative adversarial network techniques from image inpainting to the game level domain.

    level-generation pcg pcgml

    arXiv

  • ID

    Illuminating Diverse Neural Cellular Automata for Level Generation Discovered by AI

    2022

    A quality diversity (QD) approach to training diverse neural cellular automata (NCA) level generators whose output levels vary based on aesthetic or functional criteria.

    level-generation nca pcg quality-diversity

    GitHub · arXiv

  • EU

    Edgar-Unity Discovered by AI

    2020

    A graph-based procedural level generator for Unity that allows developers to generate 2D dungeons and levels with complete control over the layout. It uses a constraint-based approach to place hand-designed room templates according to a specified level graph.

    dungeon-generator level-generation pcg unity

    GitHub

  • PP

    PCGRL: Procedural Content Generation via Reinforcement Learning Discovered by AI

    2020

    A foundational framework and OpenAI Gym environment that frames procedural content generation as a sequential decision-making task solved via reinforcement learning.

    gym pcg pcgrl reinforcement-learning

    GitHub · arXiv

  • WW

    WaveFunctionCollapse (WFC) Discovered by AI

    2016

    A highly influential procedural generation algorithm that generates bitmaps or tilemaps from a single example using constraint satisfaction inspired by quantum mechanics.

    pcg tilemap-generation wfc

    GitHub

Proprietary / Industry Tools

  • SE

    Summer Engine Discovered by AI

    2025

    An AI-driven game engine compatible with Godot that allows creators to build 2D and 3D game levels, scenes, and mechanics through natural language conversations.

    game-engine level-generation pcg

    Website

  • UE

    Unreal Engine PCG Framework Discovered by AI

    2023

    Epic Games' built-in toolset for creating procedural content and tools directly inside Unreal Engine, enabling artists and designers to build fast, iterative environments and biomes.

    biome-generation pcg unreal-engine world-building

    Website

  • SH

    SideFX Houdini Discovered by AI

    1996

    An industry-standard 3D procedural software widely used in game and film production for modeling, terrain generation, VFX, and creating reusable procedural assets via Houdini Engine.

    pcg procedural-modeling terrain-generation vfx

    Website